Source 2 reddit u/Comfortable-Source-2We are a community for advice, memes, and relatable content for anyone who wishes to join. You need the . If you have a problem and you find your own solution to it then post the solution instead of disappearing into the night, please I played 4 ranked games yesterday in source 2, lost 3, won one 3vs5 after 2 people on our team abandonned. It serves as a hub for game creators to discuss and share their insights, experiences, and expertise in the industry. This subreddit is dedicated to news and discussions about Valve Software - the… Garry would rather make a Roblox competitor game platform thing. It's not going to be much of a change for the average player, but for those making content for the game, this is a massive gamechanger. We would like to show you a description here but the site won’t allow us. Also this may sound stupid, but i think the player count will drop after Valve replaces TF2 with TF2: Source 2. Strong organizational and analytical skills. It is MUCH MUCH easier to work in many other engines. Another fear i have is Source 2 can broke certain things in TF2 or maybe just community created content like maps. Half Life: Source 2 They will just port the original Half Life with minimum effort again Better lighting, better optimized (Source barely uses any CPU Threads), potentially more utilities for map makers, the Hammer SDK (What they use to make maps) hasn't gotten a facelift since like 2004, so that's what I'm most excited for. r/GlobalOffensive is the home for the Counter-Strike community and a hub… The Lab, Dota 2, Destinations, and any steamvr demos all use the source 2 engine. Source 2 is a game engine update. You have to remember that what we see in Alyx is heavily optimised for being rendered in VR. But there is a petition to try and get the word out that there are players, plenty of us who love the game for whatever reason. This is the index page of the /r/SourceEngine2 wiki! /r/SourceEngine2 's wiki will allow one to find useful information on Valve's New Engine, including video tutorials, content, prefabs and written guides for new users and veterans alike. Here's my personal review of current engines: Unity: Pros: Clean and intuitive API, Very Have you ever wanted to port over your favorite model from any source 1 game over to source 2 but can't find the right tutorial, well now you can. 2M subscribers in the GlobalOffensive community. 71K subscribers in the valve community. 1187 Fix Download and copy the mod to steamapps/sourcemods like normal (make sure to KEEP A BACKUP of the mod's main folder so that you have two of them. It would be odd to be a developer of a Source 2 game, but have to get through the Greenlight system in order to actually sell the game. Reply reply appdb_official • appdb. Oct 26, 2025 · Source 2 is a 3D video game engine developed by Valve as a successor to Source. Hopefully someone manages to mod the RTX version and make it look closer to source (no pun intended). 2M subscribers in the GlobalOffensive community. Of course your're limited to creating maps, models and scripted entities for VR. Although Source 2 🔨 has neat features like Instancing meshes for optimization, relocating and rotating around the local axis, and repeating the previous task (usually used for arches, columns, or repetitive decorations) It lacks some things that I personally find useful, like using spline-based modeling, or height maps, though converting meshes to displacements is more straightforward in S2. Turns out you shouldn't believe everything you read on the internet! Just something I put together for fun over the course of a couple of weeks. obb files from the native ports of the Half-life 2 Ep 1, Ep 2, and Portal that where made for the Nvidia Shield (Tegra devices) to be able to play these games So why does the Source 2 lighting look so good? (A lot of the time photorealistic) genuinely curious how they achieved it We would like to show you a description here but the site won’t allow us. I would use s&box's SDK but I'd need an invite key and I heard they put a C# wrapper on it and heavily modified the source code. ) DO NOT GET THE ROGUE TRAIN DLC. Is really cool check it out. Source is my favorite engine all time and i love how wacky the engine is, like ragdolls. /r/DotA2 is the most popular English-speaking community to discuss gameplay, esports, and news related to Valve's award winning free-to-play MOBA DotA 2. • Excellent written and verbal communication skills. A subreddit for members of the Steam Community and fans of steam. And the tools (and the game) are amazing. r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). " We welcome all fans, regardless if you've just found the channel or have been a long-time viewer! Please remember to follow the rules and practice reddiquette when possible. 7. If anyone has any recent news on the release of Source 2 SDK or general news on Source 2 SDK 3. I'm interested in learning to map for Source 2, but it's a hard sell considering there's no official SDK and other engines would give me way more freedom of development. It's incredibly unlikely. r/GlobalOffensive is the home for the Counter-Strike community and a hub… What code language is a safe bet for source 2? Since I'm going to be having a few months of extra free time now - teaching rules - I wanted to pick up a programming language and was interested in perhaps making something with the free Source 2 engine once that comes out. It comes with Hammer2 (The very same as seen in the HL:A screenshots) and the very same engine. Source is a community based game, people run their own servers and can modify anything how they want. This is no joke. Garry would rather make a Roblox competitor game platform thing. Unity is easier imo, but I have limited Unreal experience. The successor, Source 2, was officially announced in March 2015, with the first game to use it being Dota 2, which was ported over from Source later that year. Source 2 was recently announced, and despite the (in my humble opinion) crappy name (it's an almost entirely new engine), it looks very promising. We want to take advantage of the Source 2 toolset and use it to its best to create this new experience. Now the full breakdown. I recently got started into Source 2 after using Source 1 for a month and realized that Source 2 isn't as used. I loved that game - probably one of my favorite WW2 games. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. This is the largest and most active CS sub on Reddit. Would you still recommend it or should I get into something newer like Unity? Want to add to the discussion? Post a comment! Given what just happened to Unity and how CS2 limited test works nicely i think the world is due for Source 2. Am I the only one that really hope that Valve will update Day of Defeat to use the Source 2 engine. (IT HAS HL2 ENTITIES PORTED!) Though we need the old Hammer 2 from Dota 2 Reborn, back when it compiled maps in an older format that Robot Repair could accept. Hammer2 tutorials can be found here: https://developer SOURCE 2 FILM MAKER IS OUT! Here's an extremely basic poster made with it as proof. Is it because Half-Life Alyx is in VR? Or are the controls more complex than Source 1? It is more of an opinionated answer than a factual one considering everyone has a different feeling on why they don't use source 2. Introduced in 2015, it is used in most Valve games since the release of Dota 2, including Half-Life: Alyx, Counter-Strike 2, Deadlock, and many more. New comments cannot be posted and votes cannot be cast. Update: I tried keepass2android and keepassxc for linux desktop, synced them with SFTP, everything worked fine. • Ability to provide efficient, timely, reliable and courteous service to customers. According to rumors because of not finished tools. 35K subscribers in the ohnePixel community. Tf2's source code is a notorious mess, and I doubt there are even many Valve employees that are familiar with the source engine anymore. Anyway Is this a dumb question?, why port tf2 Into source 2 vs a different engine say unreal engine 5, isn’t it more powerful? TLDR: Best settings for SDXL are as follows. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so So i have been trying to get this whole sourcenext thing sorted found a "Archive" site with the files but i keep running into problems such as attempting to find the installer, running via the correct software etc (using MagicIso) Does anyone know how to directly know what do you extract and use as an installer because the youtube guides always show a folder with everything already shown and Also, for non-visibility related optimization, Source 2 no longer uses BSP brushes, so you lose some of the benefits they bring. Best 2FA open source app. But the Source 2 SDK never released. UPDATE: I am looking for not just a OpenSource Reddit front-end, but rather and Open Source Reddit backend. I know that there are many ze and minigames maps recreated for this game, there's just no lively servers besides a very select few legitimate ones, mainly for zombies Heck, if we were to use Source 2 as comparison I don’t think the game would look so overdone even with the new engine. Caveat: I still prefer SDXL-Lightining over Hyper SD-XL because of access to higher CFG. No source code access though. This is not a tech support subreddit, use the Steam forums if you are having trouble playing a Source Engine game. This subreddit is meant for everything around the mapping tool Hammer. 8K votes, 354 comments. At the moment it’s just sparkles and reflections. Question: where Is l4d2 on source 2? Archived post. Above all else, this is an LGBTQ+ safe space. This thread is meant to be a general place where we share opinions on all that, with no particular goal. Porting to Source 2 after 12 years working with their fork would probably be close to a full rebuild of the game. Damn, that sucks to hear. I would LOVE to see "Citadel" be a half life 2 remaster, black mesa was an official unofficial half life remaster, we need new gamers to properly experience half life 2. Even Garry Newman and his team wrote their own tools for S&Box. Official ohnePixel Subreddit 13 votes, 18 comments. Most level editors rely heavily on artists to create lots of models in other I love talking about game engines. Thanks for watching! A place for users to get help with questions relating to Source Engine development, as well as to show off what they have done (levels, mods, models, etc). Extract the materials, models We would like to show you a description here but the site won’t allow us. MembersOnline Source 2 probably has support for more than cubemaps and screen-space reflections (which Source 1 also supports). Currently the state with the old school BSP brushes in things like UE4 is fairly poor, not meant for much other than blockouts, and the replacement tools that build static meshes with similar controls are fairly WIP. Unreal is good. I'm not entirely sure if this is the correct place to post this issue, but all of the other subreddits I've found seem to either be geared toward OG Hammer editor or toward finished HLA mod content, not WIP discussions. Hl2 in Source 2 I haven't been in a flow for a while Is there anyone still working on bringing hl2 to source 2? I'll preface this by saying that I mostly have experience in unity and source 1's hammer editor (hammer 2 is very different though). Seriously, Source 2's Hammer completely blows every other level editor out of the water in terms of actually making levels. Hi! So me and my boyfriend have just got to Powerful Awakening - this is our second time getting to this point after a previous playthrough in the classic edition where we got roughly this far but stopped, so we sort of have an idea on who to learn source from with vague memories since it was a while ago but Well, I know if you've already maxed out your source points, you will receive The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. to ; not io Reply reply Alocml • Hi appdb I love your site ️ Reply reply More replies [deleted] • Hi! So me and my boyfriend have just got to Powerful Awakening - this is our second time getting to this point after a previous playthrough in the classic edition where we got roughly this far but stopped, so we sort of have an idea on who to learn source from with vague memories since it was a while ago but Well, I know if you've already maxed out your source points, you will receive The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. Source 2 is simply source 1 but with the lightning, map, and physics systems switched out with newer ones. There's a community for whatever you're interested in on Reddit. 41 votes, 14 comments. 3M subscribers in the GlobalOffensive community. That’s a good way to build up a list of sites. Go to steamapps/common/Half-Life 2/ep2 and open ep2_pak_dir. I think there's a way to get out of VR mode though. . It has nothing to do with matchmaking system, anticheat or tickrate. Sad. That may hinder adoption of the engine. I just ran into this issue while making a map in Source 2 Hammer Editor. Maybe, Source 2 will create more proper environment for developers, to actually use Source 2 engine for their own projects, which is not Valve-related. IT WILL BREAK THE SCRIPTS FOR THE MAIN CAMPAIGN. The source 2 engine has only been available for a few years so any games made with it will be still in development. The CS:GO Source 2 rumours have literally changed my life. Looking to play around with the source 2 sdk to make a mod/game and couldnt find any news about it. Valve simply does not care. Faceit has implemented all of these changes long time ago without any source 2 update. It will be updated whenever I find something new!. But you're still stuck with the VR graphics pipeline. 115 votes, 118 comments. I would personally stay clear at the moment if you plan to play ranked, it was laggy (although I was 100+fps and around 80-100 ping), icons were missing for characters on the minimap, there were graphical bugs and something just felt "off". If you check daily and monthly csgo player statistics, I would not worry too much about people who switched to valorant. Old textures etc make source 2 look boring here. r/GlobalOffensive is the home for the Counter-Strike community and a hub… The subreddit covers various game development aspects, including programming, design, writing, art, game jams, postmortems, and marketing. r/GlobalOffensive is the home for the Counter-Strike community and a hub… Source 2 will naturally give more room for better visuals and creativity for level designers, etc. Tutorials are hard to find for Source 2 as well. 5. Hammer 2 has improved on the UX around it a lot. For those who don't know, Valve released modding tools for Half-Life: Alyx, which is probably the biggest game made in their Source 2 engine. Install SteamVR. vpk. Being someone who used to play on lots of different zombie mod, zombie escape, minigame and deathrun servers back in the day on CS Source, looking at the server lists these days on CSGO ( and even source) is pretty disappointing. Reddit is a network of communities where people can dive into their interests, hobbies and passions. 2K subscribers in the SourceEngine community. How does Source 2 look so good without needing TAA? Is it just Valve magic? Game uses 4x MSAA by default. A few weeks ago, I was in a really dark place… Porting Source 1 Maps to Source 2 : r/source2 r/source2 Current search is within r/source2 Remove r/source2 filter and expand search to all of Reddit A place for users to get help with questions relating to Source Engine development, as well as to show off what they have done (levels, mods, models, etc). So I was looking into this and turns out there is no plan for Gmod to get a source 2 upgrade nor a plan to make gmod 2. They changed it for Source 2 to allow for map changes and modifications to be done much easier but thus took away those little effects they manually did. Source 2 is a video game engine developed by Valve. In 2010, Left 4 Dead 2 was privately ported to the Hl2 in Source 2 I haven't been in a flow for a while Is there anyone still working on bringing hl2 to source 2? Have you ever wanted to port over your favorite model from any source 1 game over to source 2 but can't find the right tutorial, well now you can. 1M subscribers in the Steam community. 2. It's missing proper terrain tools, but the built-in geometry tools are light years ahead of anything Unreal or Unity has, so you can just model level geometry in-engine instead of needing to jump The unofficial fan subreddit of STBlackST—Garry's Mod and Source Filmmaker animator, and producer of the Team Fortress 2 series "Unusual Troubles. Graphics, physics, animations etc. There are already Threads about the features of Source 2, but here I want to collect especially the features (which are known or speculated) for developers. Reply reply TheCappedFilmmaker • I agree Reply reply More replies Remember we're a mod on the Source engine, there are many bugs that are inherent to the engine that you can find fixes for when searching for the same problems in other games such as Counter-Strike: Source, Garry's Mod, Team Fortress 2, Day of Defeat: Source etc. When using SDXL with lets say DPM++ 3M SDE source 2 steamvr home - how to decrease number of photons for faster baked lighting? 2. I can't even find the material tools. Nov 18, 2020 · Read more about Here are all the ways you can download Source 2 right now at WIN. If Valve ever acknowledges the Team Fortress franchise ever again, it will probably be a Source 2 port so they don't need to divest from Source 2 at all. One question still remains, how console porting will be, since Respawn, who released Titanfall, 2, and Apex Legends multiplatform, has full access to Source Engine and even modify it to the point it doesn't feel like the same engine that powers Valve games either. Not TF2 on source 2 which was ripping things without any authorization Reply reply more replies more replies More repliesMore replies Rusty9838 • Oh yeah CS2 was a big success, so now it’s time for TF22 Reply reply eric-the-noob • The new release will actually be called TF:GO Reply reply More replies Rusty9838 • Reply reply more replies The source engine is 20 years old and is a pain to work with because it is so old, I mean you have to build maps as rooms, it’s a miracle you can even make outdoors spaces with it. 8 strength with DPM++ 2M SDE SGMUniform sampler at 8 steps and cfg of 1. Anyone working with it is very knowledgeable in game development, has a whole team behind them, and has a reason for working in Source. Do we know when its going to be released to the masses? Together, we are aiming to recreate the Team Fortress 2 experience in Source 2 using s&box, with many improvements to the base game, as well as creating a truly new unique Team Fortress experience. The original map in Source 1 was mostly done manually with all the effects. The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. The community revolving around Valve's game: CS2 - Counter Strike 2: The CS:GO killer. Infra uses the source engine, its a game where you are a civil engineering inspector/structural analyst trying to investigate a rapidly decaying maze of infrastructure with plots and corruption behind the scenes. Mesh faces don't get split up if they intersect other meshes, and hidden are not culled, so it's easy to get a ton of unnecessary geometry if you use the same construction methods as in Source 1. Also, Source 2 We would like to show you a description here but the site won’t allow us. And since every day is slow news day on this subreddit, I felt like aimlessly talking about current engines and speculating on totally unfounded Source 2 expectations. We don't judge if you are gay, pan, straight, trans, bi, or if you don't know. Things like entities and whatnot are probably still close to how they worked in source 1. This is from a Russian developer that has created an application/port using the leaked "Source" code to be able to play these games on regular Android devices as these were only playable on Nvidia Shield Android devices. This guide will teach you everything, from importing to blender, blender to source 2, how to use ModelDoc and the Material Editor, setting up AO and more. • Requires knowledge of financial terms and principles. gg, your home for all things gaming. 175 votes, 58 comments. As with sdxl-lightning, Hyper SD-XL has some trade offs versus using the base model as is. 83 votes, 43 comments. r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and… Converting Left 4 Dead maps to L4D2 maps was probably much simpler, since it used basically the same engine, than it will be to convert from Source 1 to Source 2. Jun 30, 2023 · Source 2 supports iOS and Android, which could mean that Valve could possibly release Counter-Strike 2 for mobile in the future. Discord… Reply reply More repliesMore replies DoubleDown6789 • This is using the port of the source engine made by nillerusr, i don't remember the link to their discord but it has the link to the engine, as well as ways to play hl2 deathmatch, hl2 ep 1 and 2, portal, counter strike source, and tf2 is working sooo yeah Reply reply rube •• Edited "The Source 2 Leak" is a very short video about a very gullible CS:GO terrorist. • Ability to effectively present information. If you enable non-VR mode in Source 2 Half Life Alyx, you get the half life 2 UI (source 1 ui) like the HUD, the inventory etc. But this is only if Valve publish Source 2 source code. Jul 21, 2024 · Back in the days I made some custom css maps and little hl2 mods which was quite fun. Development of Source 2 was planned after the release of Half-Life 2: Episode Two and other The Orange Box games. People want so bad to mess around with source 2 assets and mess around with alyx assets. They moved on to source 2 a long time ago. Does anyone else feel this way about Source 2's Hammer? I dunno if I'm alone on this, but S2 Hammer is hot dogshit. The UI is painful to look at, barely any of the original UI is intact, and it feels like such a chore to use compared to S1 hammer. I would like to get back into it, making little atmospheric single player scenes. He also doesn't want to spend the pittance or whatever to license source characters again even though it would undoubtedly draw enough attention and appeal from players to be worth it. 7K votes, 307 comments. App for both devices is the priority but, if not possible, only android app will also work. A place for users to get help with questions relating to Source Engine development, as well as to show off what they have done (levels, mods, models, etc). Sources: Valve will move CS:GO to Source 2 pretty soon, rename it to 'Counter-Strike', and change Terrorist and Counter-Terrorists to T & CTs. Valve Developer Community documentation on HL: Alyx tools Useful Links: List of wiki pages Recent changes What limitations do I have to accept by using Source (2)? Of course, my expectations need to be very low because programming and game development is a slow process, but is Source (2) a good start? We would like to show you a description here but the site won’t allow us. Your favorite first person shooter’s favorite first person shooter. r/GlobalOffensive is the home for the Counter-Strike community and a hub… 250 votes, 42 comments. Counter-Strike enjoys a thriving esports scene and dedicated competitive playerbase, as well as a robust creative community. Source 2 was announced to be free to used, as long as the game releases on Steam. What's a safe bet on a language that will be usable? trueHi, I just created a Discord server for everyone to collaborate and submit their research towards the newer engine, we can pretty much already start making mods for it, using Robot Repair as a base. I am looking for an open source google authenticator competitor app, which works on Android, and also on linux desktop. 7-0. Pugs/scrims/comp games were always secondary to the main games people played in source. 2K votes, 263 comments. A place for users to get help with questions relating to Source Engine development, as well as to… 13 votes, 18 comments. 9. trueThe reason you like games made with the source engine is because the engine is NOT good for beginners. Download and install GCFScape so that you can open VPK files. Here you can post questions, get feedback, help others, or simply brag about your work! r/GlobalOffensive is the home for the Counter-Strike community and a hub for the discussion and sharing of content relevant to Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). Apex's Source engine is not CSGO's Source engine, Respawn forked the engine all the way back in 2011 when they started work on Titanfall 1, and have modified it to the point of being barely recognizable. This subreddit is dedicated to news and discussions about Valve Software - the… • Min of 2 years of supporting an executive level. The unofficial fan subreddit of STBlackST—Garry's Mod and Source Filmmaker animator, and producer of the Team Fortress 2 series "Unusual Troubles. It's also on my YouTube, with info about the software and tools I used, music credits and more in the description. 4K votes, 120 comments. In 2010, Left 4 Dead 2 was privately ported to the Is the Source 2 SDK near yet? If not does anyone happen to have any recent news/information on it? I've seen people develop in Source 2 but those were only workshop tools. When CSGO/CS2 was introduced it had this matchmaking mode as the main way of playing and now premier. Gmod Source2 - Petition and Discussion. MembersOnline • [deleted by user] Comfortable-Source-2 commented i saw this on tik tok and i simped Reply reply but seriously go watch jacks stream and Also try Googling ‘XXX ipa’ where XXX is the name of the app you’re looking for and see what results you get. Theres no assurity that there will ever be a flatscreen hl game for source 2, so I'd say if you want to do flatscreen half life, do source 1. I've been learning Unity for the past few months, and I feel like I will be switching to Source 2 closely after launch. Use the 8 step lora at 0. If you are interested in joining The one thing Source 2 has over both Unity and Unreal is the level editor. On top of the fact that cubemaps are still the most common way to do reflections in Unreal 4 and Unity anyway. zsbsm jbloed tlmjaj usuf lbzfrw oxjdwf dmgni fqso uniybcp nwy pchg tnbrvka bgohn ehj qwia